Tis 100 updates
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It will not be re-evaluated on re-entering the SPECIFICATION EDITOR, nor upon entering the program editor. Get_layout() is evaluated only once upon load, no later than upon entering the program editor. A STREAM_INPUT occupied about 7 columns,Ī STREAM_OUTPUT about 9, and a STREAM_IMAGE about 34. The left side of the display has space for approximately 41Ĭolumns of information. Details on math.random's implementation are available.
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Math.random(min,max) is based on the C# System.Random, not the version from the primary Lua implementation. Math.random(min,max) to generate random numbers. Get_streams() should be randomly generated. If the SPEC number is s, and the test number t=1,2,3, thenĪrbitrary number so that the last test is not predictable.
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Will be seeded with a fixed value to ensure that the tests Get_streams() will be called four times, once for each test. ( How STREAM_IMAGE behaves from the TIS-100 assembly point of view.) The image is filled top to bottom, left to right. There must be exactly 540 values, enough to fill a 30×18 Numbers outside of the range of -99 through 999 are clamped to -99 or 999.įor STREAM_IMAGE, the values should be in the range 0 throughĤ. 0 represents the leftmost column and 3 the rightmost column.įor STREAM_INPUT and STREAM_OUTPUT, the values should be in The position is an integer from 0 through 3 representing the which column of nodes the stream is connected to. For STREAM_OUTPUT, the name should be 8 characters or less. For STREAM_INPUT, the name should be 6 characters or less to avoid overlapping other streams. Type must be one of STREAM_INPUT, STREAM_OUTPUT, and STREAM_IMAGE. Each stream is itself an array whose elements are Returns an array (numbered table) of input and output streams. Evaluated once more after stopping a run. Evaluated once more after finishing the first page of a puzzle. Evaluated twice more each time you enter the solution editor. Get_streams() is evaluated upon entering SPECIFICATION EDITOR to provide compiler error messages. "THIS IS THE FIRST BULLET POINT AND WILL BE WRAPPED", The name will be forced into upper case before displaying if it isn't already. The space to display the description is 33×6 the bullets themselves (">") are outside of this space. Each entry in the array is a bullet point in the puzzle description and will be word-wrapped. Returns an array (numbered table) of strings. Get_description() is evaluated only once upon entering the program editor. The name is not forced to upper case (as of July 4, 2015) to match TIS-100 style it should be all upper case. If the name is longer than 33 characters, it will not display correctly on the program editing screen. Returns a single string used as the puzzle's title.
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Get_name() is evaluated only once upon load, no later than upon entering the SPECIFICATION EDITOR. Notes on matching the style used by the official puzzles.įunctions and constants available to puzzle Lua. Global variables are discarded when TIS-100 notices and loads an updated version of the puzzle. Global variables do persist between function calls. Puzzles in TIS-100 are implemented as Lua programs.Īs of June 24, 2015, TIS-100 uses MoonSharp 0.9.5.0 to interprete the puzzles.Ī puzzle must implement the following functions. Puzzle Lua - TIS-100 Hacker's Guide TIS-100 Hacker's Guide